I recommend "Morrowind Style" regeneration. You no longer need rest after every enemy you meet. These breaks are completely immersion-breaking.Īdding magicka regeneration actually gives meaning to magicka management. As a mage I find myself having to rest after every small group of enemies when clearing a dungeon to restore my magicka and using many restore magicka potions during longer combat sessions. Fatigue impacts your chance of a successful cast. Failing to cast a spell also costs magicka. Fighters can miss their attacks and their opponents can dodge their attack. Well, playing as a mage is much harder when compared to a fighter. At 0 fatigue base regeneration is lowered by 25 % and at full fatigue, it is 25 % higher.Īll these coefficients used in formulas can be configured in the mod configuration menu. There is a combat penalty applied to regeneration speed and it is affected by fatigue the same way as most game mechanics. Its base magicka regeneration formula is the same as in Oblivion. I called it "Morrowind style", which takes inspiration from both of its successors. Magicka Regeneration Suite provides 3 configurable magicka regeneration types: as seen in Oblivion, Skyrim, and something completely new.
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